The retry function runs an async function and retries it if it fails. You can specify how many times to retry, how long to wait between retries, and whether to use exponential backoff.
Options
times is the maximum number of times to retry (default: 3)
delay is milliseconds to sleep between retries
backoff is a function called to calculate the delay between retries
It receives the attempt number (starting with 1) and returns the delay in milliseconds.
signal (v12.3.0+) allows you to pass an AbortController.signal to interrupt the retry operation
import*as
import _
_from'radashi'
const
constapi: {
users: {
list():Promise<never[]>;
};
}
api= {
users: {
list(): Promise<never[]>;
}
users: {
async
functionlist():Promise<never[]>
list() {
if (
var Math:Math
An intrinsic object that provides basic mathematics functionality and constants.
If a signal is passed, the retry operation can be interrupted. When the signal is aborted, retry’s promise will reject with a DOMException (even in Node.js) with the message This operation was aborted and name AbortError.
import*as
import _
_from'radashi'
const
constabortController:AbortController
abortController=new
var AbortController:new () =>AbortController
A controller object that allows you to abort one or more DOM requests as and when desired.
AbortController()
const
constsignal:AbortSignal
signal=
constabortController:AbortController
abortController.
AbortController.signal: AbortSignal
Returns the AbortSignal object associated with this object.
Invoking this method will set this object's AbortSignal's aborted flag and signal to any observers that the associated activity is to be aborted.
abort()
try {
await
constpromise:Promise<never[]>
promise
} catch (
var err:unknown
err) {
if (
var err:unknown
err.
any
message==='This operation was aborted') {
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).